![]() The game is often described as open world, but that’s not necessarily the case, as you have four large zones to explore that aren’t interconnected. Sonic Frontiers takes Super Mario Odyssey, mixes it with Breath of the Wild, and then throws in a ton of Sonic for good measure. It’s up to him to bust them out, all while exploring and figuring out just what transpired in the past. He finds his friends on different islands, only to discover they’re trapped between the real world and cyberspace. But things get screwy when everyone, including Dr. Sonic Frontiers begins with Sonic and company heading to a series of islands that the Chaos Emeralds are inexplicably drawn to. It’s not quite a great game, but it’s a pleasurable experience that lets Sonic run free in 3D alongside reliable controls and a solid camera. Many of us were skeptical when Sonic Frontiers - a new fully 3D game - was announced, but Sonic Team has finally done it. Eventually, Sonic Team decided to back off full 3D games and make ones that were just as much 2D platformers or hybrids, where Sonic’s style of gameplay actually worked. People will often defend the Adventure games and Heroes, which were okay, but featured horrible cameras, awkward level design, and imprecise, twitchy controls that combined to make characters too unwieldy to control properly. I had long since accepted that Sonic Team seemingly couldn’t nail the formula needed to make a 3D Sonic game work consistently. ![]()
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